We have the connections and the experience and all this stuff that we can use to help them, almost in a ‘Shark Tank’ way.” “We think we have a good eye for finding these talents out there that have yet to be discovered. We like to find those undiscovered nuggets out there and help them build into their own successful companies,” he said. Miller hopes that their new partners will see similar success. Both companies are still thriving to this day and working on highly anticipated games like Doom* Eternal and Control*. With its growing roster of indie developers, 3D Realms is channeling the early days of its history, like when it helped Id (by funding its first game Commander Keen*) and Remedy Entertainment (with Death Rally* and Max Payne*) get off the ground. We can’t compete with the triple-A studios nowadays, so like Devolver, we’re finding a market for games that the triple-A studios really aren’t focused on.”įigure 2. We’re going from the ‘90s to the current era, slowly but surely, with our game designs and so on. “We have other projects we haven’t announced yet that are using newer engines. We’re making some headway with that,” said Miller. “There seems to be a market for these sorts of throwback shooters that take us back to a simpler time. The studio has other games and partnerships in the works, but it’s focusing on just those two shooters for now. In both Wrath and Ion Fury, 3D Realms reached out to the developers directly and offered to help them expand their teams. It’s also working with KILLPIXEL GAMES on Wrath: Aeon of Ruin*, a fast-paced, ‘90s-style FPS built on top of another piece of old yet classic tech - Id* Software’s original Quake engine. Ion Fury is built on Ken Silverman’s original 2.5D Build engine, the same game engine that 3D Realms used for Duke Nukem* 3D and other titles.īut the company’s retro portfolio doesn’t stop there. One of those games is Voidpoint’s Ion Fury*, a first-person shooter for PC that’s launching out of Steam* Early Access on August 15. … But to kickstart our company and get us back on the map, we’re doing these retro games, kind of going back to what we were known for in the ‘90s.” “3D Realms actually used to work with Mike Wilson and Harry Miller, back when they put together the Gathering of Developers in the late ‘90s. “We want to get back into indie publishing, sort of what like Devolver Digital* is doing,” Miller said. They’re trying to get back to creating new franchises and working with indie developers to publish their games. The team is small, consisting of three owners and a pool of contractors located all around the world. While the legendary studio isn’t as big or popular as it once was, it’s managed to stay afloat in a volatile industry - and now, it’s ready to make its comeback.Īccording to founder Scott Miller, the 3D Realms of 2019 isn’t all that different from its heyday. This article is made possible by Intel® Game Dev Boost program - dedicated to helping indie game developers everywhere achieve their dreams.ģD Realms (née Apogee* Software) helped usher in a new era of gaming in the '80s and '90s when it popularized the shareware model of distribution and produced hits like Duke Nukem* and Shadow Warrior*. Get more game dev news and related topics from Intel on VentureBeat. The original article is published by Intel® Game Dev on VentureBeat: 3D Realms* on finding ‘undiscovered’ talent and publishing indie games.
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